First published in Songlines Magazine issue 159, July 2020 as my contribution to the article 'Coronavirus Comforts.'
During lockdown, I’ve been replaying one of my favourite video games, Grim Fandango. It’s originally from 1998 but it was remastered to look and sound all shiny in 2015. That’s ancient in terms of video games, but as a work of art, it’s not aged a bit. It’s an adventure game set in the Mexican Land of the Dead as seen through the lens of film noir and bebop. You play as Manuel Calavera, a low-level grim reaper, as he uncovers a vast conspiracy of organised crime and corruption at every level. The visual style is equal parts Mesoamerican folk art, art deco and golden age Hollywood, and the soundtrack by Peter McConnell is a fantastic mix of huge, late Romantic orchestras, jazz of all sorts, Mexican sones, Andean music, tango, surf rock and even Karnatic violin. Along with ingenious puzzles and a sharp wit throughout, it’s basically perfect. Deservedly regarded as a classic.